After the success of the till game, in 2016 McDonald's introduced a gamified training course for managers in the UK. They had switched to a 'just in time' process, in which the food was only prepared after it was ordered, and this required a completely different, more flexible approach from the managers. In the 3D virtual reality game, the manager can virtually walk through the restaurant and respond to the different scenarios. And if the manager makes a wrong decision, he will not be quick to repeat it in 'real' life.
Quote: The most powerful way to learn is by doing and by making mistakes. Mark Reilly, McDonald’s, UK
What really matters
If you do not want to use gamified learning to improve skills, but more for employee engagement, you can also apply other gamification strategies. Examples might include a quiz, in which you must have read or viewed certain content (on the website or the employee app). Or you could hold a competition, ask employees to take part in a survey, or encourage them to share certain content. Bear in mind that the employee is not just interested in extrinsic rewards such as money, points and prizes, but that intrinsic rewards such as appreciation, status and pleasure are sometimes more important. So it is a good idea to not only measure the use of gamification in terms of KPIs such as points and badges, but also to look at comments, the number of downloads, shares, etc.
The game is on!
Finally, it is also a good idea to look ahead to the emerging trend in e-learning: just in time learning. This obviously has everything to do with the entry of Gen Z into the workforce. This group is used to getting the desired information with one or two clicks, and only when they need it. This 'content on demand' attitude also has an impact on learning pathways and we will have to base learning and employee tools on that. Consider, for example, a good search function in such a tool (also for video!), so that you can immediately look up the information you need whenever questions are asked in the shop. Or you could consider developing appealing pre-boarding content. There is a lot of just in time content possible, and it does not need to be used reactively, but can also be used 'predictively' thanks to developments such as big data, AI and machine learning. And then we will know how to strike the right chord with new employees!
If we are still looking for a new challenge in gamification... just in time is one!
Do you want to know more about this trend? Then you should contact Erica Twigt, erica.twigt@kega.nl or +31 (0)252 750275.